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Driver San Francisco Trailer
In april 2010 “Chez Eddy” was asked to work on the next “Driver” game produced by Ubisoft. The goal was to make a 1 minute and half trailer giving the main story line and action you can see in the game. We were asked to use a very realistic rendering while keeping the 70’s look of the game.
Prdocution time spend over a little less than two months and look like a bit of a marathon!
I was in charge of the CG supervison and the Art direction.
Director: Dominique Carrara
Driver San Francisco - Trailer from ChezEddy on Vimeo.

Here are the two characters stills I have made : (base mesh by : Rainmaker)



And the Background matte painting (photo and paint), originally 8096 pixel large:
This matte is a 360° pano (that explain deformations on the sea and the sky).
Here it is a 4096 pixel large version.
Zoom
Prdocution time spend over a little less than two months and look like a bit of a marathon!
I was in charge of the CG supervison and the Art direction.
Director: Dominique Carrara
Driver San Francisco - Trailer from ChezEddy on Vimeo.
Here are the two characters stills I have made : (base mesh by : Rainmaker)
And the Background matte painting (photo and paint), originally 8096 pixel large:
This matte is a 360° pano (that explain deformations on the sea and the sky).
Here it is a 4096 pixel large version.
Zoom
Driver San Francisco Trailer -2D matte environement
Check the original post here...
And the Background matte painting (photo and paint), originally 8096 pixel large:
This matte is a 360° pano (that explain deformations on the sea and the sky).
Here it is a 4096 pixel large version.
Zoom
And the Background matte painting (photo and paint), originally 8096 pixel large:
This matte is a 360° pano (that explain deformations on the sea and the sky).
Here it is a 4096 pixel large version.
Zoom
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